

Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1 Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Scrakes will never stop sprinting until they are killed.

This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth. Scrakes will only sprint when their overall health drops below a certain threshold, determined by difficulty.

Scrakes have their base health value scaled accordingly to the number of players in the game.Īttacks Melee ("gutbuster" attack intervals) For kill reward calculations read Dosh Mechanics.
